6+ years of AAA experience in visual development for props, weapons and environment concept art.
Projects:
-Horizon Forbidden West
-Warframe
-Helldivers 2
-Call of Duty: Modern Warfare III
-The 7th Guest VR
-Arizona Sunshine 2
Currently working as a concept artist at Atomhawk Design Ltd. Specializing in hardsurface and organic weapon and world props design, with experience in environment concept art.
-Warframe
-Helldivers 2
-Call of Duty: Modern Warfare III
Worked as a Concept Artist for VR Games, with a focus on Environment and Prop Concept Art. My day to day responsibilities revolve around environment concept art, prop concept art, developing the vision of our current projects as well as creating briefings for our outsource partners.
-The 7th Guest VR
-Arizona Sunshine II
Worked as a Junior Weapons Concept Artist in collaboration with the Asset Art Team at Guerrilla Games. Most of my work revolved around the creation of weapons and world assets, taking them from concept to highly detailed briefings for our outsource partners.
-Horizon Forbidden West
Worked as a Concept Artist on highly detailed world assets to be used in the game project, in collaboration with the animation and design teams.
-Horizon Forbidden West
Worked as a Concept Artist on highly detailed world assets to be used in the game project, in collaboration with the animation and design teams.
-Horizon Forbidden West
Bachelors Degree in Game Architecture and Design, specializing in concept art, with experience in 3D modeling and world building. This is where I got to explore the ins and outs of game development, with courses in 3D Modeling, Texturing, Animation, Technical Art, Technical Drawing, specializing in Concept Art and 3D Art